SHERYL BOH
GAME DESIGNER
HI THERE

Welcome to my humble portfolio! Currently studying my senior year in Bachelor of Arts in Game Design at DigiPen Institute of Technology.
Not only do I possess a perpetual passionate for creating meaningful and relevant experiences for others, I also enjoy working with diversity and unconventionality. My favorite part about design is working together as a team to solve problems while sharing the excitement of bringing our ideas to life. Give me a challenge, I'll welcome it! My professional capacity includes game design for level, narrative, systems, combat, quests. I am experience in C# scripting, visual scripting, graphic design and illustration, research and documentation. Coming from an art background, I am also an accomplished artist with a strong portfolio that reflects my fluency in design software such as Adobe Photoshop, Illustrator, After Effects.
Many of my projects are built in Unity, some of which are augmented or virtual reality applications. I have participated in enriching internships at IGG (I Got Games) and Trident College of Technology, as well as exciting competitions such as the 2017 International Student Game Jam at Jilin Animation Institute where my team represented SIDM, Nanyang Polytechnic and clinched first place with the theme of serious games.
Since childhood, I have loved travelling outside of Singapore to learn more about different cultures by experiencing it first-hand. It helps me broaden my perspective and appreciate life. In my spare time I partake in activities with friends ranging from sports to games. I also enjoy creating fan art and sharing them on my social media.
Apart from custom engines, I also use:

Unity

Unreal Engine
My knowledge in scripting languages include:

C# Scripting

Blueprint Visual Scripting

Bolt Visual Scripting
Software I am familiar with are:

Adobe Photoshop

Adobe After Effects

Microsoft Excel

Autodesk Maya

Adobe Illustrator

Microsoft Word

Google Docs Editors

Autodesk 3dsMax

Microsoft Visual Studios

Microsoft Powerpoint

Mixcraft Studio 8

Substance Painter
Relevant skills that I possess:

Map/Level Design

Prototyping

Narrative Engagement

Research and Documentation

Problem-Solving

Systemic Game Design

Event/Encounter/Quest Design

Lighting and Rendering

Writing and Communication

Game Combat Design

Space Visualization

UI/UX Design and Testing

Teamwork & Cooperation
MY JOURNEY
Awards:
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Admitted to Dean's Honor List.
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Awarded Naterra Resources International Scholarship.
Roles | Project:
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Lead Designer/Lead Artist | "Traveller" by Team WDK
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Co-lead Designer/Lead Artist |"Isolated" by Team WDK
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System, Encounter Event, UI Designer | "Steammapper"
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Solo Designer | "The Glass Tower RPG"
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Producer/Lead Designer | "Mr Transport" by Team Shrabi Wasabi
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Lead UI/UX Designer | "Dialect Nation.SG"
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Designer | "Contamination Protocol" by Team Silver Bullets
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Designer | "Maintenance Run" by Team Silver Bullets.
Bachelor of Arts in Game Design (2019 - 2023)
DigiPen Institute of Technology Singapore
Others Contributions:
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Facilitator for ICT Day Zero 2021 to welcome the freshman.
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Member of SIT Geeks club from 2020 to 2023.
Roles | Project:
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3D Artist | "Farm Fable"
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Design Student
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Participated in game design lessons and activities conducted by IGG staff.
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Department R&D 1 (2019)
I Got Games (IGG) Internship
Awards:
- Team awarded first-place for 2017 International Student Game Jam at Jilin Animation Institute for "Remember Me".
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“OutReach AR” was awarded finalist for 2019 Rookie Awards Game of the Year - Immersive Media.
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“OutReach AR” was nominated for Lee Hsien Loong Award.
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"Last Train" showcased at 2019 Tokyo Game Show.
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Admitted to Director’s List, Nanyang Polytechnic.
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Participated in 3D Digital Game Art at Nanyang Polytechnic Qualifying Round for Worldskills Singapore National Competition.
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Participated in 3rd Retro Inspired 2017 Game Jam at James Cook University Singapore.
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Awarded Edusave Certificate of Academic Achievement in 2018.
Roles | Project:
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Designer/Lead Artist | "Last Train" by Team B
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Designer/Artist/Promoter | "OutReach AR" by Team UbihArd
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3D Artist/UI Artist/Concept Artist | "Lucidity"
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Designer/UI Artist | "Remember Me"
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Solo Comics Artist | "Hide or Seek"
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Producer/Lead Artist | "Hide and Seek" (cinematic) by Infinite Studios
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3D Artist | "Project: Sunfall"
Diploma in Game Art & Design (2016 - 2019)
School of Interactive Digital Media, Nanyang Polytechnic
Others Contributions:
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Facilitator for Open House 2019.
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Member of Piano Ensemble Club from 2016 to 2019.
PSLE (2006 - 2011) | GCE O'Level (2012 - 2015)
CHIJ St Nicholas Girls' School
Awards:
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Participation in SYF 2014 Art Exhibition.
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Designed for school’s Inspiration book cover.
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Awarded Good Service Award.
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Awarded Good Progress Award.
Others Contributions:
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Was National Ambassador from 2013 to 2015 where duties included conducting workshops or tours, and hosting events as MC.
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Member of Art Club.