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THE GLASS CITY RPG

Tabletop Role-playing Game

Play out your own adventure as a present-day field agent from an organization known as Armed Intelligence Division (A.I.D). You have been dispatched to one of the most technologically-advanced cities in the world: Singapore! Be warned that you will encounter many adversaries on your way and your abilities will be tested. Remember, failure is not an option.

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THROUGH MY LENS

Level Design Analysis of Commercial Game

My team, "Remember Us", developed the game from the design research we did on Alzheimer's disease to promote awareness. The player takes the role of a person who journeys from point A to B, and then has to retrace their steps while retrieving items required before ending the level.

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MY LEVEL DESIGN

Documentation of How I Design My Levels

Read about the top 10 things you should know about my level design processes. Venture behind the scenes with my methodologies and philosophies in crafting level. Feel free to check it out! I'd be glad if you did.

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THE HIDDEN TEMPLE OF CHARLON

Level and Encounter Design

Designing a level for combat on a drawn-to-scale map and difficulty curve.

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MY MEGA MAN LEVELS

2D Platformer Level Design in Mega Man Maker

Applying my learnt knowledge of 2D level design and learning/difficulty curve in 3 successive levels I designed with Mega Man Maker.

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THINGS WE DON'T KNOW

UI/UX Interactive Project

UI/UX proposal originally planned for the mystery, point-and-click game "Things We Don't Know", now renamed as "Isolated". *Disclaimer: Apart from the user interface art, all other illustrations such as the backgrounds belong to either Romain Trystram or T&T Tutorials.

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