SHERYL BOH
GAME DESIGNER
ISOLATED
Point-And-Click Puzzle Mystery Narrative
You are a student at College of Ordinary where things aren't exactly... ordinary. One night, you receive a strange text message from your missing roommate, only to find yourself completely alone on campus. Explore the school, where the mystery lies in every turn, solve puzzles that are built into its very walls. What exactly is the truth behind this façade? Isolated is a point and click adventure game, set in a 2D isometric environment and featuring puzzle and mystery elements.
Engine:
Platform:
Custom-made by Team WDK
PC
MY ROLES:
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CO-LEAD DESIGNER
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LEAD ARTIST
DUTIES:
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Prototyping in Unity 3D
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System Design
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Puzzle Design
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Gameplay Flow Design
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Mechanic Design
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Design Documentation
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Art Documentation
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Mentorship of Teammates
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C# Scripting
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Morale Encouragement
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Character Creation
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Team Conflict Management
Documentation and Research
I was responsible for formal and informal design and art documentations throughout the whole project.
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Documented dialogue scripts
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Documented style guide
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Documented informal backlog
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Documented informal game project document
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Documented, conducted playtest sessions and collated findings
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Presentation slides
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Research on how to use tilemap
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Document Unity settings to use as a standard
The Aesthetic
I had the freedom of creating the characters based on the world of Isolated. From character expressions to environment, I had various tasks regarding art asset creation as we did not have a full-time artist. I also delved a little into the audio of the game.
Characters
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Expression test
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Character concepts
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Character profile pictures
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Digital painting
Environment and props
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Digital painting
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Designing some of the rooms and props
Theme Music
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Melody composition
Puzzle Design
I researched and drafted puzzles to implement into the game. I had to also plan for the isometric perspective the game was in. A lot of inspiration was drawn from Tiny Room Stories Town Mystery (2019 game) published by Kiary Games.
Proposal Draft
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Designed numerous puzzles to propose their implementations
Revamping to Suit Narrative
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Selected and edited puzzles from the proposal list to plan their implementations
Prototypes in Unity 2D
I was in-charge of all scripting in Unity and setting up our work pipeline. A lot of research was put into sorting modes in Unity. One thing to note is that each puzzle I had designed would be a system of its on. That also means I had to script a special dedicated system for every one puzzle.
Object Interaction
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Scripted all point-and-click interactions in the prototype
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Eg. lights turning on and off
Dialogue System
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Scripted dialogues and triggers
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Set up scripts in Unity Inspector for easier adjustments of lines and dialogues.
Room System
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Scripted system for player's movement between rooms
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Scripted the zoom-in and out effect based on which room the player is in
Puzzle Implementation
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Scripted suitcase-and-lock puzzle
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Scripted door-and-paintings puzzle
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Scripted fusebox puzzle
Cursor Icon
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Scripted the system so that cursor will change to a icon respective to the object that the cursor is hovering over